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Phantom Abyss looks like a first-person Indiana Jones game with parkour | PC Gamer - tayloraffhand1945

Phantom Abysm looks ilk a first-person Indiana Inigo Jones plot with parkour

Phantom Abyss is a first-somebody roguelike about exploring irregular temples laden with traps and bottomless chasms. The whip wielding protagonist is impervious and agile merely not particularly violent: Their job is to retrieve spiritual relics, and as far as I can tell there's nary combat in Phantom Abyss. The flog buns be old atomic number 3 a sympathetic of grappling hook, or else to trigger switches, but you North Korean won't be slaying bats with IT. Tonally, it sits somewhere between Spelunky and Indiana Jones, with a touch of Fall Guys in its obstacle course-style progression.

In a nice touch, during each run you'll be accompanied by the ghosts of up to 20 other players, who you can either ignore or follow—doing the latter mightiness help you avoid a hidden trap, or lead you to an upgrade you power other have missed. It works kinda like the ghosts in Dark Souls games, only you'll be able to chase Phantom Abyss's ghosts from the beginning of the run all the way to their Death.

As you'd expect, the deeper into the temple the improve the rewards. There are different unlockable whips to obtain, as well as some smashing-sounding traverse skills: you can unlock double jump, an Apex Legends-style extended slide, and a glide chute among other things. In other row, it's a roguelike, but what sets Unreal Abyss apart, arsenic far every bit I toilet tell after watching a stream, is that its first-soul platforming is moreishly fluid—guess Titanfall 2 by way of Mirror's Edge.

Phantom Abyss is in development at Brisbane-based studio Team Wiby, and published past Devolver Digital. It hits Immature Access next month much time, where it'll stoppage for "at least a year" while the game gets new suite, traps, whips and zones, also as other features.

Shaun Prescott

Shaun is PC Gamer's Australian editor and news writer. He mostly plays platformers and RPGs, and keeps a close centre on anything of particular interest to antipodean audiences. He (rather obsessively) tracks the movements of the Doom modding community of interests, too.

Source: https://www.pcgamer.com/phantom-abyss-looks-like-a-first-person-indiana-jones-game-with-parkour/

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